Here are the results of the 'topology fix' surgery, the topology was overhauled to improve edge flow and to remove a few tris but primarilly to create even spacing to give me good resolution in ZBrush. I also patched in a vastly improved human ear:
BEFORE:


AFTER:
With serious resurfacing -



Now for the fun bit of polypainting and sculpting before exporting and re-importing into maya!
This is actually all for single frame renders as part of a digital illustration workflow.
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