Friday, 21 January 2011

Proton Pseudos

OK so my interests are now running two fold, as it turns out I can't escape my innate desire to make a glorious high concept graphic novel and perhaps now the time has come. I'm involved in a project called 'non-linear narratives' which combines non-linear programming techniques with art and narrative and so although 50% of my attention is focused on commercial marketable web based services 50% is also focused on Proton Pseudos, a non-linear web based graphic novel that treats how 5 unrelated lives intersect after a traumatic event in NYC.

Here is some initial concept work I worked up last night:






Also the definition of Proton Pseudos:


In the second part ("Psychopathology") of Project for a Scientific Psychology (1950c [1895]) Freud introduced proton-pseudos in relation to hysteria. The term relates to Aristotle and the theory of the syllogism, which describes the link between false premises and false conclusions: if the premises are false, if there is an original error, then the conclusion must necessarily be false in spite of the soundness of the intermediary reasoning. The proton-pseudos refers to those false premises, the original error.

The project is aimed at being high art and high tech (code) with real time day and night simulation, traffic / flocking simulation and boids all affecting the narrative. The interface itself may well be the detectives desk strewn with clues, a window with a view of day / night (and NYC) an evolving map and a few explorable environments within NYC. I'm pleased to be working in a group of 5 that includes a chap with a background in theatre design, a Japanese fellow with a background in information management (heavy coding) and a Swedish man with a background in Philosophy.

No comments:

Post a Comment